Sunday, 5 September 2021

Incubus Update #13 - September


I regret to inform you that I did not post an update for August. Had/have a lot of other stuff going on, and circumstances kept me away from working on these projects (travel, extreme heat). I could have still found the time to post an update, but since I used this computer so seldom during that time it sort of skipped my mind, sorry about that. 

I still have some travelling to do, and it's still hot, but the latter issue seems to be waning. I hope to be able to work on it this month. 

Sunday, 18 July 2021

Incubus Update #12 - July


These are supposed to come at the start of the month, but they've crept later and later and this one's a day past the ides of July. I'll try to be more on the ball.

You can probably guess I've been occupied elsewhere. I don't expect to be able to work on either game. There's a good chance this state of affairs will continue until mid August.

Wednesday, 9 June 2021

Incubus Update #12 - June

Sup bitches. Happy June. Things are starting to open up again where I live, but it's sweltering hot unless it's raining. Still, it looks like Summer might come to resemble a normal one. 

I'm going to be a bit brief with this one - I'm rather tired, but I don't want to put it off for tomorrow because that's what caused me to be over a week late with it in any event. (These are supposed to come out around the 1st of the month.)

Wednesday, 5 May 2021

Incubus Update #11

Hey. It's been a while. Life got increasingly busy, as it often does. It's not just a time thing - certain types of work sucks my energy, and my desire to sit at a computer any longer than I have to. For months it keeps looking like it'll turn a corner and suddenly I'll have a lot of time and energy to spare, but it hasn't happened yet. It's just gotten worse. A barrage of small inconveniences adding up over time. I'll survive, but it's annoying. 

Anyway, I'm simplifying my goals. Until I've cleared the board of a few ongoing IRL issues, I can't significantly focus on these projects. That said, I'm not putting things in stasis either - in fact if you put a project on hold entirely, the chances you'll return to it diminish. So my goal for now, and for every month going forward, will be baseline to get at least 1 scenario done per month. It's not huge, but it's baseline enough that I can do it and it's easier to scale up from that. I'm still planning on setting monthly goals beyond that, but I won't get too annoyed with myself if I can't reach them all, so long as I've added some decent content to the game.

Wednesday, 31 March 2021

Incubus City v1.11.2 patch

Some bug fixes:
- fixed porn filming macro bug
- fixed O'Shay rape not registering
- a few typos corrected

Download Incubus City v1.11.2 Patch

This is just a patch file. You have to put it in your Incubus City install folder and use it instead of the existing html file. (You can still load your existing saves.)

Sunday, 28 March 2021

Incubus City v1.11.1 release


NOTE: Previously I posted the wrong link for Mega.nz. Sorry about that.

Hi there. It's been a little while. 

I keep thinking I'm going to have more time to work on my game projects, and it gets good for a while and then goes back to normal... and even when I have the time, I just don't want to sit in front of a computer screen any longer than I have to. Consequently, have not been very productive. 

I hope once that things settle down I'll be able to focus on II and game development in general. Fingers crossed.

Anyway, I made a new release for IC. I keep saying I won't be adding new content, and keep proving myself a goddamn liar. When I'm in there working on it to fix bugs, I find myself wondering why I didn't do things, and then I just start messing around and suddenly the game has more shit in it, and probably an extra bug or ten. 

Changes:

- a bunch of bugs fixed; that pickled token should be gettable now and the Zots mod mostly works again
- added a new ending and 2 new beginnings, each of which have unique content
- one new marriage
- tweaked some content so its less contradictory with what's happened in your game
- some typos and shit

Download Incubus City v1.11.1 from Mega.nz 


Next:

- there will be an update to the cherry mod 
- back to II development and hopefully regular monthly updates

Tuesday, 2 February 2021

Incubus Island Monthly Goal #10

It's been a while since I posted.

I took time off from development in the latter half of December, and found that in Jan I did not feel the sort of creative/perverted energy that often propels development of my games. I'm not fully sure why, but at some point I started wondering if I was sick, or lacking sufficient sleep, or something to that effect, or maybe just drained from IRL shit I won't go into. Eventually I decided to try doing some little fiddling with sideprojects to see if I could get the gamedev juices flowing again. I started making two different very simple text-only games: a brothel sim and a murder mystery whodunnit type game. 

Cathouse/Sheriff

Neither of these are projects I intend to focus on, I just want to be clear. They were just a way of getting my brain on the right wavelength again. Also I tried a few things and got a few ideas of what to try in future. Anyway:


The brothel sim - called 'Cathouse' - was inspired by the game Whore Master EX, which featured a pregnancy mechanic I remember fondly for allowing you to impregnate your whores, raise your daughters to be whores, and soforth. This helped me see what functions of a brothel sim I think I should retain in II for that part of the game and which parts are needless complications. (I'm starting to think that owning multiple venues in II was an absurd idea and am reconsidering it.) It works - you can hire girls, put them to work in any venue you own including your own house. They accumulate money, filth, fame, skill experience, and lose stamina and health based on what job and what happens during their shift. I like the semi-medieval setting and random generation of text content that helps add variety to the repetition inherent in such a game. For the purpose of the latter I made a new macro to turn a string like "She got [fucked|fingered|pounded|eaten out|buttfucked] [all night|hard|violently|excellently] by a [dirty|handsome|wealthy|rude] [peasant|knight|blacksmith|merchant|priest|cousin] until she [told him his time was up|had an orgasm|couldn't take it anymore|realized she was in love with him]." into "She got pounded hard by a rude knight until she couldn't take it anymore." or one of a fousand other variations. It's nothing revolutionary but it makes it easier for me to do this type of variation than what I was using in II, so I'm going to be bringing it over.

The whodunnit - Sheriff - is more rough around the edges and I'm not really sure if I could turn it into a game, but I approached it as a board game or card game concept. Basically there's a town in the wild west (or wherever - the setting and theme are arbirarily chosen) with 8 citizens (50/50 male/female split) and the player, and at the start of the game each character is secretly assigned one 'crime' card representing which of the pool of eight crimes they comitted, two 'trait' cards representing personality traits that affect interactions with other characters (the player also gets two of these), and is assigned a 'lover' among the opposite sex, two 'friends' among their own, and an 'enemy' among any of them. The player has to find clues for each of the 8 crimes in 7 days, interrogate characters, and (in theory) receive a different ending based on which criminals he caught (with the solving of the main mystery - the murder of the town's sheriff - being the ultimate goal of a playthrough). A character might confess to a crime if you have dirt on someone they love or like, or may rat out someone if they hate them, and the player can blackmail someone to be their deputy in exchange for overlooking their crime (or if the player and character have the correct corresponding trait cards, ie if the player has the 'Attractive' card an the character has a 'Horny' card and they are opposite sexes); this would give the player access to the benefits of that character's relationships and their trait cards.  It's a neat idea but I have no clue where to take it or how to make it fun to play, so right now it's just a tangle of ideas coded together. 

I like the idea of group of people who are all set characters but are assigned certain roles randomly at the start that the player has to figure out or fail to at his own peril. I think I got this idea from what I heard of an old Bladerunner game (which I've never played) wherein every playthrough has a different arrangement of which characters are synths and which are humans. I may also have got it from a board game I once played with a vaguely similar premise, except maybe they were spies, or possibly impostors (like a Body Snatchers/The Thing sense of the term, creatures imitating humans). 

One alternate direction I could take it is less crime and more scandal, like you're in a group of friends, or a paparatzi among celebrities, trying to figure out who is having an affaire with who, and use these secrets to your advantage. Obviously, this being a Wape game, you could blackmail characters with incriminating evidence to get them to fuck you and at least one of the endigns would involve you learning that you fathered every couple's subsequent child (the biggest scandal of all). (Would have to think up different endings for if the player is female.)

I don't have specific plans to do anything with these two ideas. I might play with them on the side in future and - if I like where they go - release them as standalone games or incorporate them into something else.

Back To Work

My to-do list will just be what I posted previously, which was:

  • Patch up IC some more, release a full zipped latest version (the html-only patch thing I've been doing seems to confuse new players). 
  • Rewrite event system in JavaScript. 
  • Add psionic trainer storyline. 
  • Add jobs/expenses mechanic. 

These are pretty modest I think. Also, I might take a brief detour here and there based on whatever whim trikes me.