Sunday 10 February 2019

"JRPG" fiddlings #003

Improved styling and character selector. Press the button 'CombatA' to view the main thing.

https://mega.nz/#!eVUTFSgS!3d7RTHsMjhCzUrCYnzgeoSEhKkk0RQ88fE-zU7pN9GQ

If you do download and play this, I would appreciate it if you were to send me a screenshot. I am not 100% certain if the latest version of the stylesheets is being pulled.

Saturday 9 February 2019

"JRPG" fiddlings #002

Animations, critical hits, some other stuff working. Info loading in from CDN seemingly properly.

https://mega.nz/#!eVUTFSgS!3d7RTHsMjhCzUrCYnzgeoSEhKkk0RQ88fE-zU7pN9GQ

Note: As I upload newer versions, the older ones may start to look odd. This is because the new styling is loaded in remotely and might not be compatible with the old html.

Sunday 3 February 2019

"JRPG" fiddlings #001

I don't have much to post here and likely won't for a while, but I figure I may as well post snippets of this and that if anyone's interested in what I've been working on. So here is a rough of the 'combat system', along with some CSS-based healthbars that I hope look good enough to justify the time I spent getting sidetracked in making them.

https://mega.nz/#!jIdEjahC!-D6JoMc-dvyAHdXvCwU3UNNl5HfrYB5meng-mxBN6rs

Hope to have something of the 'dungeon system' to show within the week. It's actually pretty far along but needs some cosmetic tlc because it looks pretty incoherent right now.